Rypcord wrote:I see that you were right about someone out there already having all of those guard reserves done, but this guy has to be an exception. As that has HAD to cost a bit of money/lots of crystal/hacking. Even after hitting up each planet for the crates, and a couple of HD's, and the daily crates, I'm only up to 12-14 on the one reserve, and around 4-8 on the others.
Spock wrote:Hoping to see some interesting strategy talk in this thread once the data is shared.
Rocsum wrote:Spock wrote:Hoping to see some interesting strategy talk in this thread once the data is shared.
My hopes are high because that's what happened on prior topics like this. I'm often surprised by the lack of crying on this forum. Everyone is so good at adapting that's why no one ever stops playing this game.
Boog wrote:RDjedi wrote:Clear imbalance in the new update....
New defense and barrack factories upgrades for empire that produce MHCs and snipers with med droids...... Again if you look at the health, range and firepower of the units the empire recieves, those units greatly outgun the reb equivalents. Why doesn't rebs get med droids? How does Vans compare the firepower and range of snipers with meds?
Furthermore, on Hoth, the MHCs, if skin is active, get the OP CW MHC buff (>300%). There is no equivalent. If you want to know why rebs are complaining, there is your answer. You don't have enough fangs to deal with spawning CW MHCs. The devs need to implement an update fast that stops spawning MHCs from being CW MHCs.
I'm not sure any of that is true. Just looking at the banthas and dewbacks, higher level banthas spawn. I haven't looked at the tables for either, but a level 4 dewback is probably pretty comparable to a level 7 bantha (outside of speed). And while you're complaining about cold-weather MHC's, I'm wondering what a "Desert Skiff" is. Considering that Desert Jumps/Jetpacks are on the horizon, it sure sounds like "Desert Skiffs" are as well. Rebs will have them on two planets.
Since the armory arrived, there have been a lot of complaints that it has made both sides too similar. Now, it sounds like there are a lot of complaints that the tactical defense boosts are too different. Lol. Someone needs to run the numbers to see if there really is any imbalance between a sniper and a vanguard, considering that the Vans are higher in level. The same goes for the other defenses as well.
I just got decimated by a level 10 base with Anti-Infantry Factory, Anti-vehicle Factory, Melee Bruiser Barracks, & Light Infantry Barracks buffs on with 2x walls. The dude had more units on his base than buildings in a minute. For both factions, this is going to be difficult to get accustomed to. @ this point, I'm wondering if anyone has even managed a 100% attack with 3-4 good guard reserve buffs on on either side.
P.S.- If my memory serves me correctly, every single Imperial unit will walk by a bike or skiff unless it's preferred target is tye closest target. Empire players don't have a single unit that specifically targets vehicles. In my opinion, that's why we have snipers with r5 medics.
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