Boog wrote:Dewbacks only do 20% damage to infantry/vehicle targets, and 0% damage to jets (it is splash damage, though). The math doesn't quite work out that way. They are better at slowing the attack down than countering it.
Damn... I forgot about that! Ill have to edit my numbers... Health will stay the same, and they could tank, but the attack numbers will go way down. Ill edit this when I get around to the numbers again. Thank you for pointing that out.
If I have Trooper Skins and Trooper Guards equipped (taking in to account I get 12 at a time and that my Skins are lvl.IV/+87%
) I would get:Attack - 11,242Health - 48,470
If, instead of using Trooper Skins and Trooper Guards I use Trooper Guards and Dewback Guards (taking in to account 12 troopers un-skinned and 8 Dews at a time) I get this:Attack - 8,300Health - 117,280
That is a difference of Attack -2,942
and Health +68,810
. So... Is it worth losing a little bit of attack in order to introduce tanks (Dewbacks) to slow them down?
What are your thoughts? Is it worth losing a little attack in order to get a butload more tanking in there top slow them down?