Help us save Star Wars Commander

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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Ghost666
Major General
Posts: 372

Re: Help us save Star Wars Commander

Post#31 » Wed May 24, 2017 2:06 pm

Pirate wrote:
Ghost666 wrote: However, it would be nice to have a game that you can play without fear of not finding an opponent, that you can open your chat window to talk to your squad or properly donate units and that doesn't have consistent crashes or errors. These impact everyone differently (or not at all) but they all inhibit people from actually playing.

I can find opponents almost everytime...and chat works ok in my squad...some lag...

Probably reason is because i no longer play intensively in conflicts...and squad is not very talkative...
I understand the issue...

I am not leaving the game in anger or protest...and i know i can win and progress as it is...
Problem is game became too boring to play...i login, donate/request...try to attack...and 15 square dev bases after ... i end up doing one attack "just because" and i logout...
"All Walls Must Die" - Imperial Sniper Corps Unofficial Motto
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Plagueis
Grand Admiral
Posts: 1387

Re: Help us save Star Wars Commander

Post#32 » Wed May 24, 2017 3:19 pm

Yet another side effect of overly buffed offense. Everyone ends up on protection and what's left is nothing but dev bases. Yay...now wer're playing against bots!


bobcat18
Squadron Leader
Posts: 22

Re: Help us save Star Wars Commander

Post#33 » Wed May 24, 2017 5:51 pm

I think the idea is right the place is wrong. https://dcpi.disney.com/about-us/ this is the leadership in which we should try to influence. Sending it to support on purports that it will end up in the segment managers lap. I agree totally with the attempt to influence our game but I fear with out an email to the leadership little will occur.


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SJS86
Storm Trooper
Posts: 3

Re: Help us save Star Wars Commander

Post#34 » Mon May 29, 2017 5:59 am

Nice post rap
JEDI-BLADEFORCE
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Looking for 4 active players lvl 5-9 to join us at Jedi-BladeForce ....700 medals min

Only players with language settings set to English plz


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Lampie
Captain
Posts: 98

Re: Help us save Star Wars Commander

Post#35 » Mon May 29, 2017 11:46 am

Very interesting and very good. Though others may have points the bottom line this might get some dialogue going between the customer base and the supplier happening, lets hope they are very marketing orientated (which Disney should be!!!). CNFO is a big one for me which stalls the game for anyone.
EvilEwoks - Windows :D Empire's finest, Squad Wars 71W - 7L


Wyuvern

Re: Help us save Star Wars Commander

Post#36 » Fri Oct 13, 2017 8:49 am

Good letter, but the can’t find opponent is a result of the imbalance between rebels and imperials. Unless the devs force players to join rebellion to even the numbers out, that’s not one the can “fix”. Many rebel players give up and quit because they have the opposite problem of being run over constantly. As a reb my base gets leveled by imps 1-2 lvls above me, and usually I get hit 2-3 time in under 5 minutes. That’s not the devs throwing me under the bus, that’s being one reb for 3 imps. The players have to fix that problem. Anything the devs do forcibly will anger someone.


squirm

Re: Help us save Star Wars Commander

Post#37 » Sat Apr 11, 2020 9:15 am

i think that the creators should not take it down because i play it and 20 of my family members play it and it is a great game.. so why are you taking it down?..


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darthcrossfader
Commander
Posts: 30

Re: Help us save Star Wars Commander

Post#38 » Fri Apr 24, 2020 4:39 am

tad ironic that the kinds of people who would say "another useless event, thats the next 4 weeks off for me then", are now being involved in this kind of thing. If there is one thing this game was known for it was the snobbery of high level players and squads - and at least the prestige for all has put an end to that. Since that point, the game has become a lot more fun and most, if not all the snobs have either quit or designed bases with messages using walls to say things!

Best one I saw was a player called Rogue One who creatively used his walls to say "Fuck You Zynga".

I was reading this forum for a long long time and there was a dedicated element of people predicting the game would close, even going as far as stating that they had been emailing Zynga and one person claiming he even called them to enquire about it?! Have to wonder if these kinds of people played into the hands of the game makers.

At least though with the current worldwide lockdown the final 3 months of this game has given people who didnt quit or write messages using walls, something to remember the time by. At least the Zynga mob had the decency to do that for everyone.


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lukeskywalker
Admiral
Posts: 667

Re: Help us save Star Wars Commander

Post#39 » Fri Apr 24, 2020 2:33 pm

darthcrossfader wrote:tad ironic that the kinds of people who would say "another useless event, thats the next 4 weeks off for me then", are now being involved in this kind of thing. If there is one thing this game was known for it was the snobbery of high level players and squads - and at least the prestige for all has put an end to that. Since that point, the game has become a lot more fun and most, if not all the snobs have either quit or designed bases with messages using walls to say things!

Best one I saw was a player called Rogue One who creatively used his walls to say "Fuck You Zynga".

I was reading this forum for a long long time and there was a dedicated element of people predicting the game would close, even going as far as stating that they had been emailing Zynga and one person claiming he even called them to enquire about it?! Have to wonder if these kinds of people played into the hands of the game makers.

At least though with the current worldwide lockdown the final 3 months of this game has given people who didnt quit or write messages using walls, something to remember the time by. At least the Zynga mob had the decency to do that for everyone.


LOL, yeah we saw that Rogue One base. One of our squad members passed on the replay. Got a chuckle out of that one. I think what Zynga did at the end, with the crystals, was overall a good thing. It gave everyone a chance at closure and some time to test run all the units at max levels. It leveled the playing field if just for a while, made the game tilt back to offense for the masses, but did not remove the need for skill, etc. Faceplants by "new" Prestiges were living proof of that. I didn't take it as a slap in the face for all the hours I spent. I didn't spend that time to be "king of the hill", I just played for the fun of it and enjoyed the challenge. I also had fun with squad members and helping others enjoy the game. I didn't think a game makes sense, if it only rewards 2% of the players. That's a losing proposition. Even Casinos don't live just off the whales. They make it fun for the masses.

The problem was always going to be money vs. game format. The game needed to make money or there would be no use in continuing. All the suggestions that came up from players, never considered the money aspect. CoC is able to continue because it has a bigger player base, so they can speed up timers and they would not need to make as much off each player. I do wish that Zynga tested a Gold Pass type concept, when it was clear the other options were not going to work. At least give that a go, but that ship has sailed.

I do agree that the game is more fun for me now, and less work. I was not one of those that liked the conflict concept. I was ok with Events, which made more sense.
lukeskywalker
Leader
Squad: onewiththeforce
Squad Level: 50

We are always looking for active players. We have a squad of 25+ members, and we war twice a week. We have maxed out our Perks. We like helping new players, so all players are welcome!


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