NOTICE: New Star Wars Commander Content Soon!

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Boog
Admiral
Posts: 997

Re: NOTICE: New Star Wars Commander Content Soon!

Post#561 » Wed Apr 11, 2018 6:45 pm

Totally psyched for better turret buffs


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DesertPyramid
Major General
Posts: 357

Re: NOTICE: New Star Wars Commander Content Soon!

Post#562 » Wed Apr 11, 2018 7:09 pm

Did the rebel pilot build times get normalized at the same time as the target priority fix, or does he still take more than 47 minutes to upgrade?
Squad: Jedi_Falcons L10 Perks: L35
Medals: ~41k Deka/o: 25/17 Jumps: 4d/3f/3a


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mkenobi
Admiral
Posts: 725

Re: NOTICE: New Star Wars Commander Content Soon!

Post#563 » Wed Apr 11, 2018 7:36 pm

DeathStriker wrote:Data Miner Findings:[/glow]

  • SWC Event featuring Rogue 1 Crates that lasts for 4 weeks with 4 parts, 12 April to 5 May.
  • Event: They have done away with the A/B Test and now everyone gets Group A it appears, the lower EP cost for less rewards.
  • Gift of 200 crystals for everyone on May 4 (May the Fourth Be With You)
  • Major Unity Version Update noted - So Client Release Expected.
  • Armory Advanced Equipment (Turrets) have had their Buffs Increased (more on this later).


I just check the Shop and found frags for Tognath available in the Data Fragment... Then will be a Rogue One Event starting tomorrow and running parallel with the Old Elite Units Conflicts?

Nice... Forget about take a rest from the Jet/Jump frag Orgy... I want frags to upgrade Fang Fighter, TX-225, Drabatan and even the Tognath! But a Rogue One Event sounds too good to be true... I bet that "less rewards" means only 1 frag per crate for each unit...

And why buff turrets? They finally realized Jumps/Jets are OP?
Leader of AndroidsDream Squad on Windows. Empire Level 10, 45k medals, Rank 16.
Imperial HQ10 on Vacation!
Rebel HQ10 on Vacation and Rebel HQ8 in "Ewok_revenge" (Level 50 Squad)


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Spock
Admiral
Posts: 640

Re: NOTICE: New Star Wars Commander Content Soon!

Post#564 » Wed Apr 11, 2018 7:53 pm

The “less rewards” was just referring to the two groups we had last time.
3 rewards for 450 ep in group a
6 rewards for 900 ep in group b

This time all bonus crates will be 900 ep/ 2 hrs and will contain 5 rewards.
Last edited by Spock on Thu Apr 12, 2018 3:59 pm, edited 1 time in total.
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Leader of the imperial_enclave. Flagship of the enclave brotherhood of squads.
Always looking for active lvl10 commanders. Line app required.


Boog
Admiral
Posts: 997

Re: NOTICE: New Star Wars Commander Content Soon!

Post#565 » Wed Apr 11, 2018 8:09 pm

Three rewards is solid.


Zach
Commodore
Posts: 106

Re: NOTICE: New Star Wars Commander Content Soon!

Post#566 » Wed Apr 11, 2018 9:49 pm

New Event: Questionable Cargo

Event Schedule
• 4-part Event runs from 4/12 to 5/10. Earn Data Fragments for powerful units and equipment!
• Completed the Event early? Bonus Supply Crates can always be earned an unlimited number of times before it ends.

Notice: on Tuesday, 4/17, Commander will be undergoing planned downtime starting at 12:00pm PST. During this update, the game will be unavailable for several hours.

Event Details
• 4/12 to 4/19
• HQ 6 and above final reward:
- Empire TX-225 assault tank (Eqp)
- Rebel Stolen TX-225 assault tank (Eqp)
• HQ 5 and below final reward:
- Empire Shock Trooper (Unit)
- Rebel Vanguard (Unit)

• 4/19 to 4/26
• HQ 6 and above final reward:
- Empire TIE Striker (Starfighter)
- Rebel Fang Fighter (Starfighter)
• HQ 5 and below final reward:
- Empire/Rebel Johhar Kessen (Hero)

• 4/26 to 5/3
• HQ 7 and above final reward:
- Empire Security Droid (Mercenary Unit)
- Rebel Drabatan Saboteur (Mercenary Unit)
• HQ 6 and below final reward:
- Empire/Rebel Johhar Kessen (Hero)

• 5/3 to 5/10
• HQ 6 and above final reward:
- Empire TX-225 assault tank (Eqp)
- Rebel Stolen TX-225 assault tank (Eqp)
• HQ 5 and below final reward:
- Empire Shock Trooper (Unit)
- Rebel Vanguard (Unit)

Balance Updates
• Health values on all Reinforced Mounting turret equipment has been increased.
• Damage values on all Enhanced Heat Sink turret equipment has been increased.

• This change is intended to increase the range of viable defense options, especially for mid-HQ players, without punishing any particular defensive strategy.

I found this. Is it accurate?


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erfs
Commodore
Posts: 130

Re: NOTICE: New Star Wars Commander Content Soon!

Post#567 » Wed Apr 11, 2018 10:39 pm

Nice ! Fangs, TX and Drabatan !
On the down side, was hoping to upgrade my armory and lose some medals but I guess that can wait :)


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Badtoro
Commodore
Posts: 125

Re: NOTICE: New Star Wars Commander Content Soon!

Post#568 » Wed Apr 11, 2018 10:42 pm

It would be nice to give a 20% more boost to imperial turrets, to fix at last the imbalance between jets and jumps.. but, hey, we know it won't happen


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Forceisweaknyou
Grand Admiral
Posts: 1156

Re: NOTICE: New Star Wars Commander Content Soon!

Post#569 » Wed Apr 11, 2018 11:27 pm

20180411_232002.jpg
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Leader ofSHADOW-GUARDrank140 148300k X
Looking forward to Ep9.
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TNT
Major General
Posts: 373

Re: NOTICE: New Star Wars Commander Content Soon!

Post#570 » Thu Apr 12, 2018 12:22 am

Zach wrote:Balance Updates
• Health values on all Reinforced Mounting turret equipment has been increased.
• Damage values on all Enhanced Heat Sink turret equipment has been increased.

• This change is intended to increase the range of viable defense options, especially for mid-HQ players, without punishing any particular defensive strategy.

I found this. Is it accurate?


I'm glad they're not doctors. I'd hate to go to a doctor with a flesh eating disease only to go away with a bandaid to stop the bleeding. Because the bleeding is obviously what's wrong.

In all seriousness. I wonder what prompted them to buff the turrets and I wonder what kind of buff we're looking at.
If we go back to the 400% buff, people will probably drop the GR and then maybe I can dust off my old R2 loadout again and finally drop the boring ass jets. :)

My current best guesses are:
1: They noticed that Rebels are pounding imperial baby bases, so buffing the turrets will make them a less viable target. If that's the reasoning then somehow they're completely overlooking what this will do to the higher lvl rapid farms and Rebel rocket farms (I don't think imperials fear these, but who knows). Not to mention that this is treating the symptons and not the disease as I mentioned in my overly dramatic opening.
The update remarks seem to indicate that this is the reason, but I'm cynical bastard and I feel like there's no way people can be that dumb and thus...

2: Alternatively, the release of the solo movie will coincide with a new strong turret buster unit for both sides. Obviously this unit will then be a must have to deal with the newly buffed turrets.
If we go by the Lego sets/trailers then there are new speeders which could be skins for the ATST and the rebel counterpart.
Join the Rebel3Squad.
Actually we joined up with the OuterRimRioters. Join us and reminiscine about the good old days when the game was playable.


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