DelusionsofGrandeur wrote:The game was balanced before the armory. Even the beginning armory boosts of 30% weren't bad. Then they went and messed it all up, and have been trying to fix it and bungling up every patch.
DrPain wrote:I agree. The buffs are insane so that we will chase them. +100% is ridiculous. If there was a level 11, the expectation would have been the maxed units would have been 15-25% stronger (sort of how a lot of them were when the armory first got introduced).
Personally, the buffs have forced me to experiment with new units that I otherwise wouldn't have (e.g. atrt, TX, saboteurs). That's the sole positive thing about the devs upping the difficulty factor.
The flip side is that I essentially have only 1 LO now and need to stay away from rapid/mortar farms. It has also taken away from my ability to experiment with certain LOs and attack strategies in the course of attacking. I used to try (I will stress try) to train myself using jets and heals in pvp so that I could better attack in war. I also used to practice sniping the SC with Awings. I could do all of that because I could switch back to Kessen/sharps and select specific bases where air wouldn't be needed.
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