[Armory Info] Turret - Building - Unit - Hero - Skin Changes - Discussion Thread

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Perdy4
Storm Trooper
Posts: 3

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#21 » Mon Jan 30, 2017 6:27 pm

it is clearly a mistake. The one who was in charge of making this update messed up 30% with 130%... if not it has no sense that grigorian has 30% increase Health/ damage and the deset HS have 153%. This way, attacking with no equipment is impossible ar least; and the unique reasonable place to play is Erkit/ Tattoine...


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Valiant
Commodore
Posts: 133

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#22 » Tue Jan 31, 2017 9:30 am

Perdy4 wrote:it is clearly a mistake. The one who was in charge of making this update messed up 30% with 130%... if not it has no sense that grigorian has 30% increase Health/ damage and the deset HS have 153%. This way, attacking with no equipment is impossible ar least; and the unique reasonable place to play is Erkit/ Tattoine...

Oh it was mistake in the since of a bad idea but it was very intentional in fact they told you up to 4x the damage from those skins and they delivered. Currently they have toned down the defensive buffs - not back to original buffs but not the level of insanity it was for the last conflict but they did not dial those sand units back - again I think at times a 10 year old makes developement decisions for this game.

"Hey, wouldn't it be cool if a handful of regular troops could take out a whole base?"
"You heard Mickey up that dps so standard units can kill entire bases single handedly, people will love it."
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Winnie
Major General
Posts: 317

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#23 » Tue Jan 31, 2017 10:57 pm

Now it is the same, the red barrels are stronger, than the turrets with buff. Snipers and healer bot = easy win.
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DeathStriker
Moderator
Posts: 3693

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#24 » Thu Mar 16, 2017 12:17 pm

NOTICE: Rocket Turret Armory Equipment Released

With the release of Version 4.8.0. Developer Notes found here it was noted that we now have Rocket Turret Armory Equipment!

Rebel Faction Rocket Turret Armory Buff #1
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Rebel Faction Rocket Turret Armory Buff #2
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(Click here to view LARGER image)

Keeping Everyone Informed...
 
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DeathStriker
Moderator
Posts: 3693

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#25 » Fri Mar 17, 2017 5:00 am

ANNOUNCEMENT: SWC Wiki Updated

New Armory Equipment:

All Cold Weather Units Armory Equipment has received MASSIVE HEALTH BUFFS :o

Examples:

  • Rebel Cold Weather Soldier = 125 (Level 1) to 293 (Level 10)
  • Rebel Cold Weather Heavy Soldier = 153 (Level 1) to 343 (Level 10)
  • Rebel Tauntaun Rider (Bantha Rider) = 270 (Level 1) to 548 (Level 10)
  • Empire Snowtrooper = 125 (Level 1) to 293 (Level 10)
  • Empire Heavy Snowtrooper = 153 (Level 1) to 343 (Level 10)
  • Empire Modified INT-4 Interceptor (Dewback Rider) = 270 (Level 1) to 548 (Level 10)
⇨ To see more Armory Changes view SWC Wiki Changes for 17 March 2017 and then click "diff" (page changes / differences) on individual Units.

Keeping Everyone Informed...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
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rRr
Admiral
Posts: 548

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#26 » Fri Mar 17, 2017 6:22 am

Now, I wonder what will Sonic Turret frags bring..

HP boost & HP boost?
HP boost & firing speed?
HP boost & dmg boost?
HP boost & transform them into something new?

That is going to be really interesting
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Shabba
Squadron Leader
Posts: 21

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#27 » Fri Mar 17, 2017 7:38 am

lvl 1 is indeed 100%
but my lvl 2 is 105%
my lvl 3 iis 111%


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Sigma582
Admiral
Posts: 600

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#28 » Mon Mar 20, 2017 4:41 pm

rRr wrote:Now, I wonder what will Sonic Turret frags bring..

HP boost & HP boost?
HP boost & firing speed?
HP boost & dmg boost?
HP boost & transform them into something new?

That is going to be really interesting

I think of slow decrease of reload time. Say, -3 sec at lvl1 and then -0.5 seconds per level, to reach 7.5 sec at lvl10 (vs 15 seconds non-buffed). This would be lower than 2.5x buff for other turrets but still extremely efficient.
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Winnie
Major General
Posts: 317

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#29 » Tue Mar 21, 2017 1:31 am

If they buff the sonics, the game is over.
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rRr
Admiral
Posts: 548

Re: [Armory Info] Turret and Building Skin Changes - Discussion Thread

Post#30 » Tue Mar 21, 2017 2:23 am

Winnie wrote:If they buff the sonics, the game is over.

Honestly, I think it is going to happen, as everything else will have armory buff, I doubt they wont buff Sonics.
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Proud officer of Sith-Society
we have currently 2 open slots,
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