@RebelYell: thank you for posting this info. Sharing stuff like this with the players at large is what makes the SWC community such a good place.
Midge wrote:I don't get why they can't fix these all together. Make one of them (Fang) crush Vehicles harder and make the other (HWK) crush infantry harder and make you decide if you want to carry them. They should both cost the same amount of time and cap as well.
Right now, the Fang has clearly jumped the HWK.
This will be one of those rare times where I disagree with you (I think much of what you have to say is excellent and adds to the community; thank you, Midge!). While I like the idea of starships specializing, I don't want to have one more icon to have to scroll through at the bottom of the battle screen. I would estimate about 1/3 of my offensive losses are because the map moves when I try to swipe the unit bar, and either I don't spin Luke fast enough, or I don't get to my HWK, etc. Plus it would be a huge pain to have two different ships needed to deal with a mixed clump of snipers and MHCs, or some other combo.
Ultimately, sadly, it doesn't matter what you think or what I think; the devs are going to do what the devs are going to do, and we can either eat the porridge they set in front of us or move on.
I like that they are offering multiple avenues to get a much-needed unit (that unit being something to deal with SC troops, either with the HWK/VT or the Fang/Striker). It makes me a bit peeved because I had to work my tail off to get the HWK, and I find it frustrating that it is now effectively shelved (I'd like it to do *something*, but not be for infantry and the Fang for vehicles).
We'll just see what the devs change next and go from there.