Moadib wrote:voted for empire and am ok with it it is how it 's depicted in movies also ,only thing that sometimes annoys me is whining from imps they need meds need range 11 need anti-vehicle bs-crap etc ... always in need , besides that am ok with game,dislike getting same units with exact same profile like drabo-security-kubaz-ithorian etc....
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Plagueis wrote:Simple answer: vehicles suck and can barely destroy walls and turrets outside of Hoth, so the range and OP imp mech arguments are meaningless. What really matters is having good infantry and hero healing. When the empire first got to unlock IA, it had healing power comparable to a rebel med droid and was awesome when combined with not only heavies, but storms as well. It was so good that as a lvl 10 empire player, I could easily destroy most maxed 10 rebel bases without using a single vehicle or e at-at. Vader + storms was rediculously powerful because the healing was awesome. Some rebels STILL use a similar build which is incredibly difficult to defend against, but most use a mix of infantry and tx's/hails simply because the cook time is lower. After IA's were "adjusted" many of our imp med droids have half or less of the healing power of rebel medic droids and as a result, imperial infantry builds are less effective and we're back to spamming t5's on tx's and getting 1-2 star wins. At higher levels, rebels absolutely have the advantage with better infantry healing and less reliance on vehicles tanking when healed heavies do it better. Better synergy = better faction.
FkOff wrote:Plagueis wrote:Simple answer: vehicles suck and can barely destroy walls and turrets outside of Hoth, so the range and OP imp mech arguments are meaningless. What really matters is having good infantry and hero healing. When the empire first got to unlock IA, it had healing power comparable to a rebel med droid and was awesome when combined with not only heavies, but storms as well. It was so good that as a lvl 10 empire player, I could easily destroy most maxed 10 rebel bases without using a single vehicle or e at-at. Vader + storms was rediculously powerful because the healing was awesome. Some rebels STILL use a similar build which is incredibly difficult to defend against, but most use a mix of infantry and tx's/hails simply because the cook time is lower. After IA's were "adjusted" many of our imp med droids have half or less of the healing power of rebel medic droids and as a result, imperial infantry builds are less effective and we're back to spamming t5's on tx's and getting 1-2 star wins. At higher levels, rebels absolutely have the advantage with better infantry healing and less reliance on vehicles tanking when healed heavies do it better. Better synergy = better faction.
Pretty much nothing you say is corroborated by players at your level in either faction, most notably dual faction players who have the most objective perspective.
But if it makes you feel better to constantly spam your nonsense please continue.
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