Troops that are kinda useless

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Poops
Storm Trooper
Posts: 3

Re: Troops that are kinda useless

Post#11 » Mon Aug 08, 2016 9:34 pm

TrashHeap wrote:My issue with dewbacks vs dark troopers is the range. Bases I hit the dewbacks are taking a beating by multiple turrets where the dark trooper are back a little, so they don't get return fire from an additional 2 or 3 turrets.


I'm just not gonna say anything because peoples' misunderstanding of utilizing Dewbacks seems to have given me a great advantage. I just started the game a week ago and am HQ5 (upgrading to 6) and in the Tattoine conflict, worked my way up to Ultra Chrome top 0.18 percent. Again I'm a new player so I don't know if that's a big deal, but it seems like one. It's extremely easy for me to come across a base that isn't prepared for my standard attack because I guess barely any other Empire players care to use it.

So sure, please keep avoiding Dewbacks ;)


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thewrener
Commander
Posts: 46

Re: Troops that are kinda useless

Post#12 » Wed Aug 10, 2016 9:53 pm

timjohnshort wrote:This is a great post! I like your analyzation Thewrener!

There are some Rebel additions though:
AT TE - totally useless (snail slow, too much transport capacity and too weak!)
AAT 1 Hover Tank - I used to use this, but it has terrible range and so is knocked out too quick

There are more, but that's pretty good now. lol! Thanks!


Thank you kind sir
From what i can compare stat-wise, the AAT hovertank has more damage, more health and less capacity than the 2-M hover tank, so it should be a better tank compared to the 2-M hovertank (which is already very powerful). I have a couple in my inventory and they are pretty strong for the empire. My information may be a little outdated though
Captain, we have an incoming volley of salty hate missiles, our shields are down. What shall we do?

We are out of options. BRACE FOR IMPACT!


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awesome777
Commodore
Posts: 113

Re: Troops that are kinda useless

Post#13 » Thu Aug 11, 2016 3:44 am

thewrener wrote:
timjohnshort wrote:This is a great post! I like your analyzation Thewrener!

There are some Rebel additions though:
AT TE - totally useless (snail slow, too much transport capacity and too weak!)
AAT 1 Hover Tank - I used to use this, but it has terrible range and so is knocked out too quick

There are more, but that's pretty good now. lol! Thanks!


Thank you kind sir
From what i can compare stat-wise, the AAT hovertank has more damage, more health and less capacity than the 2-M hover tank, so it should be a better tank compared to the 2-M hovertank (which is already very powerful). I have a couple in my inventory and they are pretty strong for the empire. My information may be a little outdated though

Definetly not that great any more, just because wookies are better for the lower levels to use. They need to be buffed again, to add use to them. Increase range and reduce the multiplier they have against rocket turrets.
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lma
Captain
Posts: 97

Re: Troops that are kinda useless

Post#14 » Fri Aug 12, 2016 3:01 pm

timjohnshort wrote:This is a great post! I like your analyzation Thewrener!

There are some Rebel additions though:
AT TE - totally useless (snail slow, too much transport capacity and too weak!)
AAT 1 Hover Tank - I used to use this, but it has terrible range and so is knocked out too quick

There are more, but that's pretty good now. lol! Thanks!

ATTE is actually an awesome unit. If u use it for what it is designed to do. The slowness is actually an asset


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awesome777
Commodore
Posts: 113

Re: Troops that are kinda useless

Post#15 » Sat Aug 13, 2016 1:23 am

lma wrote:
timjohnshort wrote:This is a great post! I like your analyzation Thewrener!

There are some Rebel additions though:
AT TE - totally useless (snail slow, too much transport capacity and too weak!)
AAT 1 Hover Tank - I used to use this, but it has terrible range and so is knocked out too quick

There are more, but that's pretty good now. lol! Thanks!

ATTE is actually an awesome unit. If u use it for what it is designed to do. The slowness is actually an asset
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syncpan77
Major General
Posts: 478

Re: Troops that are kinda useless

Post#16 » Sat Aug 13, 2016 7:46 pm

You guys really need to get in more deep with this game. RebelYell has it right, spot on comment. Dewbacks, Dark Troopers, and Gamos each have different speeds, different capacities, and different uses, not for tanking turrets so much anymore in the case of dews and darks, but for baiting turrets away from your main attack. Dewbacks are quick and can knock out a hole in a wall in 2 strikes, good for baiting an SC or dekas that are buried deep. Darks are a little slower and not that great at dealing damage, but they can sure distract turrets better with their slightly better health and slower pace. Gamos are the ultimate tanker, not really ideal to bait as they cost Contraband, but good to actually tank turret fire. I love the variety of specs on each one. As for mech, I think the Tanks are the ultimate under-powered, neglected unit. Don't deal enough damage to turrets plus don't take fire good either, and their specialist mindset gets them killed easily. They outpace the other mech. Maybe a range increase could make them viable again. Probe Droid is also another neglected unit. There's so many ideas proposed to make it better, shame the other forum was shut down but we had a page and a half of ideas in one thread about the probe.
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Bubba
Lieutenant
Posts: 11

Re: Troops that are kinda useless

Post#17 » Mon Aug 15, 2016 11:02 am

Great thread. I generally agree with the original analysis, though of course my experience has steered me away or towards units differently. For example, I don't ever use the Elite AT-AT because it's too focused on shields, and that's what my regular AT-AT is deployed for. I prefer my heroes to focus on turrets - the more quickly I can take those out, the easier it is to roll over a base. The Royal Guard was indispensable to me early on, but now that I'm a Level 10 I find it almost useless against the higher level bases. My L9 Vader is the only one I use now for heavy attacks.

Syncpan77 has many good points. All troops and unit types can be great if used for the right purposes. My issue is always that it's hard to load out a specific combo of units and expect to find the perfect base to use them against. So I usually fall back on just a few tried and true units and let them do what they can. That usually works well enough for me.


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thewrener
Commander
Posts: 46

Re: Troops that are kinda useless

Post#18 » Sun Aug 21, 2016 1:14 am

syncpan77 wrote: I think the Tanks are the ultimate under-powered, neglected unit.


Tanks? Underpowered? Is this in the higher levels, because the tanks are the main body of my attack force. 6 tanks will demolish even rocket farms with the help of a couple of shock troopers and darktroopers
Captain, we have an incoming volley of salty hate missiles, our shields are down. What shall we do?

We are out of options. BRACE FOR IMPACT!


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thewrener
Commander
Posts: 46

Re: Troops that are kinda useless

Post#19 » Sun Aug 21, 2016 1:18 am

Bubba wrote:Great thread. I generally agree with the original analysis, though of course my experience has steered me away or towards units differently. For example, I don't ever use the Elite AT-AT because it's too focused on shields, and that's what my regular AT-AT is deployed for.


Well, the AT-AT has the same job as the EAT-AT, but there is one crucial difference, the elite AT-AT takes down shields in one burst. While the AT-AT needs two bursts to take down a shield. That means that it needs to take a few extra seconds to fire again to finish the shield off, leaving it vulnerable to rocket turrets. The Elite AT-AT takes down shields in a single burst, and if the shields are lined up nicely and the EAT-AT properly deployed and screened, it will switch to generalist mode in no time. With the help of stromtroopers, it will outrange 80% of the turrets in the base, taking them down in a few shots
Captain, we have an incoming volley of salty hate missiles, our shields are down. What shall we do?

We are out of options. BRACE FOR IMPACT!


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KerrAvon
Squadron Leader
Posts: 16

Re: Troops that are kinda useless

Post#20 » Sun Aug 21, 2016 4:33 am

thewrener wrote:
Bubba wrote:Great thread. I generally agree with the original analysis, though of course my experience has steered me away or towards units differently. For example, I don't ever use the Elite AT-AT because it's too focused on shields, and that's what my regular AT-AT is deployed for.


Well, the AT-AT has the same job as the EAT-AT, but there is one crucial difference, the elite AT-AT takes down shields in one burst. While the AT-AT needs two bursts to take down a shield. That means that it needs to take a few extra seconds to fire again to finish the shield off, leaving it vulnerable to rocket turrets. The Elite AT-AT takes down shields in a single burst, and if the shields are lined up nicely and the EAT-AT properly deployed and screened, it will switch to generalist mode in no time. With the help of stromtroopers, it will outrange 80% of the turrets in the base, taking them down in a few shots


This is simply not true, unless you are attacking several levels down. At the same level the eATAT and the rATAT both require 2 shots to destroy an equal level shield. i.e. a lvl 9 eATAT and a lvl 9 rATAT both require 2 shots to destroy a lvl 9 shield. In fact they will both need 2 shots to destroy a lvl 8 shield and a lvl 10 shield. Differences only arise when you are attacking a shield that is 2 or 3 levels lower than the eATAT and rATAT.

I will also make the comment that the ATMP is not a useless unit. Like the differences between Dews, Dark Troopers and Gammos, as explained by Syncpan, there are differences between the shield busting units. You have to learn how to best utilise their different capabilities. The ATMP requires 2 shots to destroy a shield, like the rATAT. The ATMP has a lower UC cost and moves faster. It also cannot shoot over walls, so you have to find a workaround. And that brings us to another under-utilised unit - the TIE-interceptor. Just blow away some walls, and that is not an issue. I use the ATMP successfully with my current Vader loadout on my baby Imp account (lvl 8). Incidentally I bring along Dews, DTs and a Gammo with this loadout. They each have a different role.


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