We're Back - with a new layout and other updates

Forum announcements and game play updates.
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commander
Site Admin
Posts: 79

We're Back - with a new layout and other updates

Post#1 » Sat Jan 23, 2016 11:59 pm

Welcome back.

The message board should feel slightly more responsive now with an updated underlying system. The look has change a little bit - hope you like it.


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Josh
Commodore
Posts: 187

Re: We're Back - with a new layout and other updates

Post#2 » Sun Jan 24, 2016 8:27 am

I will have to adjust a little but it looks a lot cooler :). You guys did a good job.


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RebelYell
Admiral
Posts: 575

Re: We're Back - with a new layout and other updates

Post#3 » Mon Jan 25, 2016 4:32 am

I am missing the date of the newest post of the subforums in the board index. (even better would be poster & subject)

Ok, I can use the "New Posts" Quicklink. So not a real problem.


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DarthMundi
Commodore
Posts: 163

Re: We're Back - with a new layout and other updates

Post#4 » Wed Feb 03, 2016 5:49 pm

Not sure where to post this. But todays update says many fighters have had damage increased by 50% All of my starships have been reduced by 50%. Anyone else notice this?


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RebelYell
Admiral
Posts: 575

Re: We're Back - with a new layout and other updates

Post#5 » Fri Feb 05, 2016 12:36 am

This is definitely OT. But anway: :-)

The developers said that they increased the Attack Values actually used by the game program. But the values displayed previously were wrong (not equal the values actually used). Those were now adjusted to represent the "real" damage values.

So the fighters damage is really increased.
But... the display values won't show a comparable damage value anyways because most fighters have (unknown) multipliers on certain building/troop types.


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