clearit wrote:The calculation is truely fair if
The base level = rival base level & all turret level <= rival turret level
But I guess there is not so much rival for attack, so it will become
Base level+2 < rival base level & all turret level < rival turret level
And which condition has higher priority then idk
Match making algorithm is based on 3 things:
1. Base rating. This is based on the level of your buildings, turrets, shields, traps. Turrets, shields and traps carry more weigh than buildings.
2. Your medal count.
3. The availability of opponent bases (and dev clone bases) during search. Match making can be very sporadic during conflicts on certain planets, due to many players being active (hence their bases not available for search).
Match making algorithm is NOT based on:
- Your troop level or the attacker troop level, and how many units they are used during battle
- Your HQ level (even though this can indirectly impact your base rating, because higher HQ level implies more turrets, more traps, more buildings, and higher level).
- Armory equipment level.
Is this fair ? No, it is not and there are players taking advantage of this loop hole to get easier matches (aka. sandbagging).
Hope this helps.