DarkRebel wrote:Plagueis wrote:DarkRebel wrote:Thought you said you had problem with jets attack and has been demanding a jets skin nerf ? Apparently not so here.
That defense record is amazing, especially for L9 base against L10 attacks.
That’s because most of the attacks my level 9 are seeing are the traditional heavies + meds and snipe attacks. Hence why I offered advice to a player who is getting attacked by the same. I do get attacked occasionally by a bunch of jets but that tends to be maybe 1 out of every 5 defenses. They obviously aren’t high level jet skins or as experienced as I’m still seeing other builds more often. My level 10 on the other hand gets attacked by nothing but jets. Nice try calling me out though.
And yes, jets still need a nerf. I have less of a problem stopping them on defense most of the time as players who use them become overconfident and make mistakes and more of a problem with one faction having a stronger version of an identical unit for absolutely no reason. Don’t tell me a handful of easily lured low level GR snipes are a threat as most rebels can hit the 40%+ mark in base destruction before the second wave and four plinking snipes, even with rodian skins aren’t going to stop a mass of 22 buffed jets before earning a star. But WAAAAAA rebels need 3 stars EVERY attack!!! Lol. Maybe that’s a little excessive or maybe not. Especially when rebels are able to use mindless tactics to achieve victory that the other faction can’t duplicate because their fliers are simply weaker. No wonder you guys get so touchy about losing your advantage. But go ahead and defend the necessity for rebels to have the strongest attack in the game simply by spamming 22 of a single unit and using them almost exclusively in their SCs. Oh, but they’re not OP in the least bit. Give me a break.
I’m actually for nerfing jets AND jumps. They’re way too powerful for either faction.
Only nerfing jets/jumps without reducing defense capbility (like GR) IS A REALLY BAD IDEA.
Instead, introducing new skin for mechs, like sand/forest skin for MHCs and HFDs, new skin for jugg/ATAT and ATST/T2B, etc..
People use jumps/jets because that is the only effective option. Give other effective options and I will guarantee you will use/see new load combo. I am getting bored of usng jumps and TXs. Would like to dust off the MHCs and ATATs, and ATSTs.
Give Luke a new skin, and perhaps we will see less Kessen.
I prefer giving players more options, than taking them (jumps/jets) away.
(If offense gets too strong, then perhaps give sonics a new skin that reduce time between shots. Woohoo)
Balance can be achieved by adding more options and not just by substracting options.
I agree that jets/jumps are the only viable option when it comes to earning 3-star wins. Other builds are still viable but are incredibly sketchy now and typically yield 1-2 star wins at best. Guard reserve (even rebel) and armory buffs are simply too nasty for anything except for buffed fliers. The problem with buffing other units in addition to jets/jumps is that there is no reason for players to change a strategy that already works unless the additional buffed unit options makes the attack even more effective, which is A REALLY BAD IDEA too because we don’t need people winning any more than 99% of the time like they do right now and especially not the “rollfest” adding more buffed units could become. Don’t get me wrong, I like the idea of less people using kessen but the only way they would do it was if the replacement hero worked better than kessen....damn.
What’s really going on is that armory buffs as a whole are way too powerful. Most people can agree on it. So the most logical thing to do would be to reduce the effectiveness of armory equipment and as a side effect more vehicles, infantry, heroes and mercs that even new players that have been left out of the frag chasing loop already have would suddenly become useable again.