Centaur wrote:Looking for feedback here. I've got my base set up with all Sonic turrets and they work fairly well. One noticed a lot of Imp bases set up with all buffed Rapid fire turrets. Comments and opinions, please.
DeathStriker wrote:Centaur wrote:Looking for feedback here. I've got my base set up with all Sonic turrets and they work fairly well. One noticed a lot of Imp bases set up with all buffed Rapid fire turrets. Comments and opinions, please.
Centaur - All Sonic Bases are too easy to defeat due to the "Attack Strategy" of "Tripping Sonics" by means of Soldiers / Stormtroopers and then during their "delay" brute force attack with a small group of Units. **Repeat as needed.
Plagueis wrote:DeathStriker wrote:All Sonic Bases are too easy to defeat due to the "Attack Strategy" of "Tripping Sonics" by means of Soldiers / Stormtroopers and then during their "delay" brute force attack with a small group of Units. **Repeat as needed.
Not with mine. My sonics are behind enough buildings and walls to put them out of range of regs. The only thing that can trip them effectively is ithorians but that typically means the opponent has to waste time waiting while my GR builds up and/or kessen and jets inadvertently get hit by errant sonic blasts.
Plagueis wrote:At HQ 9 and below most players can probably get away with using a mix of “direct fire” turrets as they usually aren’t pit against medships. There’s a tipping point in turret choices when you progress and upgrade your HQ though. I’ve been down the rapid, rapid/burst, rapid/rocket roads and I could never pull any more than a 40% defense rate against lvl 10 opponents using buffed jets and med ships regardless of layout or SC composition. Personally, I get better results with sonics and lots of guard reserve, but it did take a lot of trial and error to get those results. Nothing in SWC is a silver bullet besides using a bunch of jumps/jets.
YourFather wrote:Plagueis wrote:At HQ 9 and below most players can probably get away with using a mix of “direct fire” turrets as they usually aren’t pit against medships. There’s a tipping point in turret choices when you progress and upgrade your HQ though. I’ve been down the rapid, rapid/burst, rapid/rocket roads and I could never pull any more than a 40% defense rate against lvl 10 opponents using buffed jets and med ships regardless of layout or SC composition. Personally, I get better results with sonics and lots of guard reserve, but it did take a lot of trial and error to get those results. Nothing in SWC is a silver bullet besides using a bunch of jumps/jets.
Does your all-sonic/GR layout work for HD?
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