DeltaBravo wrote:I still prefer having Speeders in my SC, but to avoid the occasional bait/Twi'lek kamikaze, what is y'alls preferred mix for defense? I'm trying speeders with 1 or 2 snipes but I'm not sold on it yet. I don't expect to win defense against lvl 10 rebels considering most of my base is still upgrading to lvl 9, but for the other attackers I would like something that would work even if the 1st four bikes got squashed. On a side note, I have had times when rebel SC's triggered some but not all troops. How does this happen, I don't think SC troops have different activation range like in CoC.
Hellion wrote:Everything about the empire is overpowered. Real tough when all you have to do us throw out a few bikes and destroy anything in our sc. You have turrets that target droids and still whine. I hate using gunner droid combos but wth else can we use. Get attacked with100 stormtroopers, get crushed. Let us try to use 100 rebels and see what happens. Annihilation. Quit whining. Empire has way more of an advantage over the rebellion. If you dont think so, have an account of each.
Vorchild wrote:Hoops8 wrote:Yea cant say I would ever have considered the HMC OP. Even at lower levels on my imp base. SC is needed but bikes and snipers make the whole combo disappear in seconds. Heck a crab or two, or atdp......Actually Any imp unit will do well against the HMC.
To be fair, there are precious few loadouts that are highly resistant to SC troops (those that are don't generally have the DPS to get a 3 star victory anyways). Imp bikes and snipers crush pretty much anything. That's why you lure them out and smack them or snipe the SC because they are such game changers for any attack, regardless of side.
So, saying something isn't powerful because there is a counter for it isn't really the point of this discussion, I think. Especially when there is an easy counter to the counter. When looking at the power of a loadout, I would suggest looking at in with the following kinds of check boxes:
1. Can the loadout easily 3 star the base if it has no defenders (no dekkas, no SC troops)?
2. Can it deal with SC troops?
3. Can it deal with dekkas?
4. Is it resistant to traps?
5. Is it cheap and efficient to build (comes into play more for using air - I don't care if your loadout is OP if it takes 2 hours to cook)
If you've checked off all 5 boxes, then yes, you have a powerful loadout.
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