Hoops8 wrote:Yea cant say I would ever have considered the HMC OP. Even at lower levels on my imp base. SC is needed but bikes and snipers make the whole combo disappear in seconds. Heck a crab or two, or atdp......Actually Any imp unit will do well against the HMC.
To be fair, there are precious few loadouts that are highly resistant to SC troops (those that are don't generally have the DPS to get a 3 star victory anyways). Imp bikes and snipers crush pretty much anything. That's why you lure them out and smack them or snipe the SC because they are such game changers for any attack, regardless of side.
So, saying something isn't powerful because there is a counter for it isn't really the point of this discussion, I think. Especially when there is an easy counter to the counter. When looking at the power of a loadout, I would suggest looking at in with the following kinds of check boxes:
1. Can the loadout easily 3 star the base if it has no defenders (no dekkas, no SC troops)?
2. Can it deal with SC troops?
3. Can it deal with dekkas?
4. Is it resistant to traps?
5. Is it cheap and efficient to build (comes into play more for using air - I don't care if your loadout is OP if it takes 2 hours to cook)
If you've checked off all 5 boxes, then yes, you have a powerful loadout.
I voted "not op", for much the same reasons as have already been laid out throughout this thread, so will not go into much detail, 'course no one wants to hear the same stuff repeated again and again and again (looking at you, "who-is-the-most-OP-side-because-of-X" threads, just stop already
So what I wanted to say is, that really, I cannot put enough emphasis on the very fine list proposed by Vorchild. Seriously, that list hits the nail head on!
It shouldn't be necessary to say more, because I find this true, and simple to follow. I think it's all about what works, and i think that does.