Winning = Losing

Tips and Strategies for Defending Rivals.
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Re: Winning = Losing

Post#31 » Wed Nov 09, 2016 12:04 pm

pdqsport wrote:Cut the loot values available for the taking in 1/2. If you get the win against the base, your take doubles back to the current value.

That way you can still attack just for resources (albeit at a reduced rate if you fail) and the defender gets a bonus if they can keep you from winning. :)

Loot values are already can take only about 20% of enemy storages. Do you consider that there are games out there where you can lost EVERYTHING when attacked?
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