Winning = Losing

Tips and Strategies for Defending Rivals.
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DarthRommel
Commodore
Posts: 115

Re: Winning = Losing

Post#11 » Mon Sep 12, 2016 5:04 pm

syncpan77 wrote:So in essence you want this game to become like Farmville where you just seed and harvest your own goods without having to take any from others or vice versa?

It's a war game dude...

I know what it's like to grind for resources, I have a nearly maxed out base, I did all my turrets in the span of about 6 weeks. Wanna know the secret? Attack those big bases, the top leaderboard squads, they have tons of loot where hitting two or three of them gets you enough for an upgrade. No need to spend days grinding and hoping no one will deplete you if you can get it in a few attacks and upgrade immediately.

It's hard, but it's not THAT hard.


Ever heard of the word "exaggerate" ?
There is a HUGE difference between not attacking but farming (which, should be possible for those who like to, i think) and attacking 10-20 times a day, every day.

I do grind. I did upgrade my oppressor to level 3 within a week of finnishing my HQ upgrade to level 9.

But some of my squad mates can't even get and keep the CB needed to build it. Just because they can't play all that much and if they do, its all gone in the few days before they get to continue, and they are not such great heroes at the game either. Just like a million more.
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DarthRommel
Commodore
Posts: 115

Re: Winning = Losing

Post#12 » Tue Sep 13, 2016 9:33 am

syncpan77 wrote:
DarthRommel wrote:
Ever heard of the word "exaggerate" ?
There is a HUGE difference between not attacking but farming (which, should be possible for those who like to, i think) and attacking 10-20 times a day, every day.

I do grind. I did upgrade my oppressor to level 3 within a week of finnishing my HQ upgrade to level 9.

But some of my squad mates can't even get and keep the CB needed to build it. Just because they can't play all that much and if they do, its all gone in the few days before they get to continue, and they are not such great heroes at the game either. Just like a million more.


Unfortunately Rommel, that's exactly what Disney wants, is for you to play and play and feel as if there's no hope. They play on people's desperation in order to get them to spend money, buy crystals, and speed up those upgrades (or buy resource packets if they can't loot) in order for them to progress.

If we could keep our loot against looters that lose that would be splendid, but I'm afraid people would play less, invest less time in this game and it would become an even bigger bore.

Actually, what you say might actually help Disney squeeze every last penny out of lower level players, but they have to be careful not to squeeze too much cause beginners will quickly leave. A longtime player is more hesitant to leave, even under severe adversity, cause they're already hooked. So Disney want's to make it 'easy' for newcomers to cruise through the game, only at first though. Once they're hooked, then they start pilling on the pressure and hopefully making them start spending money on the game.


I'm afraid you're right. Except for the boredom. Winning a lot with Squad War, and therefor huge resource rewards, actually brought the fun back for some. To bad it's likely to stop, when we reach a little higher.
Leader of Ruffnecks010 - Level 50 Imperial squad
HQ10 - Rank 9 - 18k+ medals - 1.5k+ reputation
We welcome all Squad War players


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ObiWanKenobi2016
Grand Admiral
Posts: 1055

Re: Winning = Losing

Post#13 » Wed Sep 14, 2016 3:47 am

Ragnaros wrote:Yeah, there is also an apparent pay wall at level 9-10 now. Going from 8+ now is impossible even with grinding for several hours only to get rolled before being able to afford a single upgrade. Even with level 10 bikes in the sc, my base is defenseless against hailfire droid med combo or kessen sniping my sc. Game has become unplayable and all 8+ level players are ready to quit.


When you upgrade to a new level, wins suddenly become much harder, especially from level 9 onwards. The amount of resources needed to upgrade are huge compared to what you are used to, and the wait times for the upgrades are even worse (and when you get to level 10, even more so).

But, once you get your research lab sorted and your better units at the new level, the game becomes much easier again, then after a while you can hit bases higher than yours again.

My top tip for the early upgrades is to be in a squad that regularly participates in Squad Wars, (and preferably regularly wins them). Squad War win rewards help Enormously with the first few upgrades.
HQ Prestige - Sons of Death & Midnight Mob

You must do what you think is right, of course.


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Richaldo
Grand Admiral
Posts: 1204

Re: Winning = Losing

Post#14 » Wed Sep 14, 2016 6:13 am

I'm HQ 10... mostly upgraded bar a few walls, 8 turrets and 4 gold gens........

Squad Nameless or Mauraders Delta hit me EVERY night with Kessen....... snipe my SC with the non starwars character, then rolls in, normally with full air and their SC............. roll in with Snipers and Lugga..... it must cost them more in crystals than I spend in a week hahaha!

Utterly shameless. .... I've rebuilt my base about 20 odd times the last few months.. but now........ now screw it... let them come, let them get their win bonus for the most boring, insulting, tedious attack........let them come.......

Personally for anyone out there still interested in either Star Wars or Gaming in general....... please don't use this pathetic excuse for a tactic... it's a joke.

Kessen basically makes the following utterly pointless in defense:
- Shields (4 passed through to hit SC)
- Dekka (activate, target, kill.... lame)
- Squad Centre - see previous....... mine hasn't activated in 2 months lol! ! ! !
- My desire to give a flying f**k about this game and invest........

Rich out. Rant over. Rage... (backs off waiting for the inevitable backlash............)
Richaldo. Level 27 Prestige 168,021 medals. Completed it mate...
Leader of SITh, Level 50 - Killing rebels since 2014!


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Ragnaros
Commander
Posts: 39

Re: Winning = Losing

Post#15 » Thu Sep 15, 2016 4:28 am

Do level 10 empire bases ever win? I have lost the last 15 attacks on my base without fail. Kessen, medic combo, u know the drill. Bout to give up or possibly start a rebel base from scratch. If you cant beat'em... will try this kessen and medic combo to see how OP it is...
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ObiWanKenobi2016
Grand Admiral
Posts: 1055

Re: Winning = Losing

Post#16 » Thu Sep 15, 2016 12:46 pm

Ragnaros, By all means come and join the Rebellion. But be warned, my friend, it may not be as easy as you think.
HQ Prestige - Sons of Death & Midnight Mob

You must do what you think is right, of course.


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rRr
Admiral
Posts: 548

Re: Winning = Losing

Post#17 » Sat Oct 22, 2016 1:45 am

I see what you want there OP. Just putting all ya turrents around HQ to make it never lose and then leaving resource buildings unprotected. Making it easier for you to not lose anything, but that aint the way how it works..you have to actually protect ya resources if you dont want to lose them. The decision if or how much resources to sacrifice is the real challenge in building layout ;)
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Sigma582
Admiral
Posts: 595

Re: Winning = Losing

Post#18 » Sat Oct 22, 2016 7:07 am

"Balanced game is a game where all factions/classes complain that the other factions/classes have an unfair advantage". :)
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ChiptheFish
Major General
Posts: 394

Re: Winning = Losing

Post#19 » Sat Oct 22, 2016 6:58 pm

What if there were options to attack AI criminals gangs or mercenaries like there is in the Tutorial games, but with the main objective being to gather resources from these "pirates" and "mercenaries"? It would be possible to get loot without taking it in PvP...and maybe a bit fun. There could even be some of the ol' mercenary gang in there protecting the bases, like the Dowutin Hunters, Jabba the Hutt, Boba Fett, etc...
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Sigma582
Admiral
Posts: 595

Re: Winning = Losing

Post#20 » Sun Oct 23, 2016 4:43 am

HQ put outside the base
Image

but I don't worry, I still have enough loot to fund deko upgrade, lvl10 turret and 3 cb ports... if only I had free droids for all that :)
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