+1 to EazyWin's comment. There are lots of ways that inter-faction anti-SC strategies are comparable (baiting squads; or using TIE Advanced/A Wings to zap shields then bomb the SC) and equally applicable, even if annoying. This is not one of those situations.
With a great deal of shielding units, yes, arguably an Imperial can keep Kessen alive. Is that equally advantageous when compared to rebel medic droids- units which are already used in abundance? Not by a long shot. Shielding units go down quickly, especially when sonic cannons are in use, yet medic droids typically hang back far enough that they're not in direct line of fire by sonics or rapid fire turrets most of the time. So, a shielding loadout for the Empire which lasts a short amount of time, or a medic loadout for the rebels which typically lasts most, if not all, of the attack? Hardly an even comparison.
With a starship loadout of T5 Deliverances, yes, arguably an Imperial can just keep dropping healer ships on Kessen to keep him alive. Is that equally advantageous when compared to rebel medic droids? Not even close. Those are standard units which rebels always use anyway, cheap and with short build times, right out of their barracks. Instantly, the Empire is spending much more in time (equaling fewer attacks) and/or resources (credits and/or crystals) to try to accomplish the same effect, not to mention being unable to bring enough of other types of ships which a rebel would be able to. Fair? Not even close.
If we believe what devs/support tell us, the Empire's strength is in our mech, and the rebels' strength is in their troops. So, if this is the case, why does the Empire get offered a hero that we cannot heal and which doesn't compliment the type of loadout that *they're steering us to use*?
If they want to make it more fair, swap Kessen out for a comparable Imperial unit (say, an IG88 battle droid) which as the same abilities but can be *healed with repair droids.*
This wouldn't be a perfect solution, since then the Empire would have to use 30 unit spaces for an ATAT (versus 20 for a rebel juggernaut... hm...) which instantly cuts back the rest of the loadout. After all, we can't just drop shields with a heap of medics on our snipers or heavies (and now Gigorans, gee thanks for that, devs).
While I get the rationale for both sides' preferential units and favorite strategies, the Kessen Super Shot throws the whole dynamic out of whack and tilts the whole table towards the rebs. This is especially so with higher level attackers who would probably win anyway, but can sweep (or very nearly sweep) a base with this tactic.
Time and time again I ask support for the statistics on who is using Kessen and who is getting the most benefit from this unit. Time and time again, they won't put up. With just about every other stat available out there, it's almost like they'd rather we not know this.
According to this:https://www.starwarscommander.com/trans ... ar-kessen/
...they don't want to reinforce popular existing strategies, yet Kessen, when combined with snipers or heavies/Gigorans + medics, does exactly that.
The same source indicates that squad center sniping "is not meant to be promoted"- then why the hell is that the most prominent improvement and most abused feature of this unit?!?
As for bases that are great at defending against attacks which *don't* use Kessen, newsflash- this is the hero that I'm being hit with almost to the exclusion of any others at level 10, and I'm trying everything to no good effect. As others have pointed out, what makes a base strong against one kind of attack will make it weak against another. Frankly, I'd rather see a well-executed Luke attack than a cheap shot from Kessen followed by a level 7 strategy like heavies/medics.
As for "join a more active squad," what piece of useless advice is this when the squad center is destroyed before ever being activated?
If there is an real, actual way to slow this absurdity down, the devs should just come out and say it. Vague "change your layout or traps" doesn't cut it.
If any of my fellow Imperials has had some success in their defense, please let me know.
IronFist, Squad Leader of SithRenewal. Level 10, 92k medals.